/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// bg_local.h -- local definitions for the bg (both games) files

#define MIN_WALK_NORMAL 0.7f	// can't walk on very steep slopes

#define STEPSIZE    18

#define TIMER_LAND        130
#define TIMER_GESTURE     (34*66+50)
#define TIMER_ATTACK      500	//nonsegmented models

#define OVERCLIP    1.001f

#define FALLING_THRESHOLD -900.0f	//what vertical speed to start falling sound at


// all of the locals will be zeroed before each
// pmove, just to make damn sure we don't have
// any differences when running on client or server
typedef struct
{
	vec3_t          forward, right, up;
	float           frametime;

	int             msec;

	qboolean        walking;
	qboolean        groundPlane;
	qboolean        ladder;
	trace_t         groundTrace;

	float           impactSpeed;

	vec3_t          previous_origin;
	vec3_t          previous_velocity;
	int             previous_waterlevel;
} pml_t;

extern pmove_t *pm;
extern pml_t    pml;

// movement parameters
extern float    pm_stopspeed;
extern float    pm_duckScale;
extern float    pm_swimScale;
extern float    pm_wadeScale;

extern float    pm_accelerate;
extern float    pm_airaccelerate;
extern float    pm_wateraccelerate;
extern float    pm_flyaccelerate;

extern float    pm_friction;
extern float    pm_waterfriction;
extern float    pm_flightfriction;

extern int      c_pmove;

void            PM_ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
void            PM_AddTouchEnt(int entityNum);
void            PM_AddEvent(int newEvent);

qboolean        PM_SlideMove(qboolean gravity);
void            PM_StepEvent(vec3_t from, vec3_t to, vec3_t normal);
qboolean        PM_StepSlideMove(qboolean gravity, qboolean predictive);
qboolean        PM_PredictStepMove(void);
